There's actually some choices to make there Because Spelltouched gives +2 potency, Flamesoul+ and Long Reach lets her start out a fresh campaign dealing 7-10 damage in 2-tile range with her basic melee, and 5-7 in a line/cone AoE with Cone of Fire, which will let her utterly steamroll the entirety of the first chapter and most of the second chapter of a fresh campaign.
#Wildermyth hunter abilities upgrade
I could theoretically drop either Thornfang or Wolf Claw/Frenzy+ in favor of Rogue+, but since Rogue+ is not really particularly useful, and both Thornfang and Damage+ are build-critical, I have no reason to do so.Īt some point I'll promote her with Thornfang+ because THAT upgrade is build-critical.įor another example, my Spelltouched/Flamesoul warrior is currently rank 3, saved with Flamesoul+, Broadswipes, Broadswipes+, Long Reach, and Untouchable. So when I import her into a game I can always start with Rogue, Thornfang, and Wolf Claw/Frenzy+. So, for example, my Wolftouched hunter is currently saved at rank 3 with Rogue+, Thornfang, and Wolf Claw/Frenzy+.
When a character is saved at the end of the campaign (automatic for new characters unless you chose to forget them, or on promotion for Legacy characters), all limb transformations carry over and all currently known level-up abilities are saved - you probably won't be able to pick all currently saved abilities when you import the character (because you can only import abilities equal to their rank), but you can pick which ones.